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Did Anthem Have A Hotfix For Update 1.04

anthem update

Heads upward, Freelancers!  The latest Anthem patch — Anthem update 1.0.4 — is now alive on all platforms! Tagged as Canticle update 1.06 on PS4 (2.5GB on Xbox One, and 2.6GB on PC), it clocks in at two.3GB, and has a ton of fixes!

Thankfully, BioWare has released the complete Canticle update patch notes, which yous can check out below (via Reddit):

NEW FEATURES

  • Legendary Missions: Allows yous to replay critical path missions again with a much higher difficulty level. 1 mission will be available per day that has no limit on the number of times it can exist completed. These missions offer a new challenge and require squad coordination to accomplish victory!
  • Elysian Caches: Earn Elysian Keys by completing daily challenges. These keys can be used on Elysian Caches, which appear at the cease of each Stronghold after the boss is defeated to unlock vanity and crafting materials. Opening an Elysian Enshroud creates loot for each member of the Expedition. There are 67 unique vanity unlocks available, including vinyls, victory poses, emotes and arrivals. Yous volition never go a duplicate vanity item! This is our get-go version of the ruleset for Elysian Caches in the game and we'll look forward to your feedback and the data we assemble from your play.

Boodle Changes:

  • Chests now have a chance to driblet additional items and crafting materials in Strongholds, Freeplay and Missions.
  • Apex creatures now have a chance to drop boosted loot, similar to the alter fabricated to chests.(Apex creatures include: Ursix, Titans, Furies and Escari/Luminaries)
  • On GM1 difficulty and higher, Stronghold bosses will now drop more loot with a hazard at boosted masterwork and legendary items.

Nvidia Highlights:

  • Added back up for Nvidia Highlights to capture screenshots and game clips automatically:
    • Visiting and viewing overlooks
    • Defeating certain large creatures.
    • Performing multi-kills
    • Defeating legendary creatures
    • Discovering the Tombs of the Legionnaires
    • Performing combos
    • When the player is downed by enemies.
    • Defeating bosses

PC Settings:

  • Added Field of View sliders for various cameras in-game:
    • Ground FOV: Adjusts the field of view of the camera during on human foot gameplay.
    • Zoomed FOV: Adjusts the field of view of the photographic camera while your weapon is zoomed.
    • Flight FOV: Adjusts the field of view of the camera during flight.
    • Swim FOV: Adjusts the field of view of the camera while underwater.
    • Pilot FOV: Adjusts the field of view of the camera when out of your javelin.

AFK Timer:

  • Reduced the AFK auto-kick timer from 10 minutes to 5 minutes.

Nvidia DLSS Support:

  • Support for Deep Learning Super-Sampling is now available on Nvidia RTX-based video cards.

Performance:

  • Improved performance on gameplay effects that were updating or running oftentimes to reduce performance strain.
    • Instance effects include things similar:
      • UI
      • Weather
      • Time of Day
      • Level Art with Animated Props

The Forge:

  • The Forge can at present exist accessed via the main carte while you're in Ft. Tarsis or the Launch Bay.
  • There is no longer a loading screen when entering the Forge.

BUGS & Bug (FIXES)

Freeplay:

  • Stock-still an issue where a second pilot could enter the Tombs of the Legionnaires quest before acquiring the quest.
  • Fixed an issue where performance could potentially driblet in rescue spotter world events with outlaws.

Strongholds:

  • Middle of Rage: Fixed political party gather that was sending players back to the previous loonshit.
  • Heart of Rage: Fixes to fog walls blocking admission to enemies.
  • Heart of Rage: Removed fog walls that could forestall the player from progressing.
  • Centre of Rage: Fixed issue where late joining players would spawn in lava and in a downed state.
  • Temple of the Scar: Fixed issues with fog walls could forestall the thespian from progressing.
  • Tyrant Mine: Door leading underground opens when first actor arrives now instead of waiting for all players to arrive.
  • Tyrant Mine: Fixed an exploit where you could double loot from the Swarm Tyrant.
  • General: Fixed an event where strongholds were disappearing from the map, so they could non be selected.

Missions:

  • Finding One-time Friends: Fixed waypoint markers if histrion proceeds without collecting the relics.
  • Imposter: Removed fog wall where players can get trapped.
  • See in the Dark: Fixed performance on Xbox One Ten when getting close to the echo lock.
  • Matthias mission: Fixed pathfinding for Elementals that could get stuck behind a chest.
  • Fixed event with cinematic freezing during the 3rd Dax mission.
  • What Freelancers Do: Stock-still ammo depots popping into the globe.
  • Clarified objective text on how players tin can collect Corium.
  • Incursion: fixed a number of voice over issues.
  • Stock-still a number of loot exploits in Matthias Legendary Contracts.

General:

  • Respawn timer no longer resets after a revive attempt by another player is interrupted.
  • Fort Tarsis: Fixed an outcome where the photographic camera went under the terrain when getting a legendary contract from Matthias.
  • Fort Tarsis: Fixed an effect where Commander Vule could announced in 2 locations at in one case.
  • Fort Tarsis: Reduced the length of time NPCs glance abroad from role player during conversations to stay more focused on the player.
  • Low health warning now correctly states "Low Armor"
  • Fixed grammatical issue in The Legion of Dawn library entry.
  • The Beginning Nix journal entry has been moved to the Cyphers section.
  • Audio: Cancelled sound when the histrion cancels out of launching an expedition.

Gear/Abilities:

  • Fixed text for several Masterwork items that caused incorrect % values for ultimate charge, the functionality has not changed :
    • Ranger Frag Grenade (Last Argument)
    • Interceptor Venom Spray (Viper'southward Bite)
  • Fixed text in the Forge where statistic bars for gear was showing as "Status" when it should say "Effect":
    • Acid Effect
    • Ice Effect
    • Fire Issue
    • Electrical Consequence
  • Fixed an issue where the Spark axle visual effect would not be present when turning abroad from the player using information technology.
  • Fixed Masterwork Gear and then that they now progress the Uncommon, Rare and Ballsy challenges of that Gear.

Javelin Components:

  • TheMark of Ruin andAmulet of Winter Tempest Masterwork components should now correctly be applying their corresponding bonuses, have their corrected text and icons, and should be functional.
  • Fixed an issue with theMark of Clarity Storm component showing a 0 sec cooldown, at present correctly shows i second.
  • Fixed text for InterceptorDouble-Edged Inscription component to be more clear on furnishings:
    • "Increases all damage dealt past 10% of base and reduces damage resistance by 10%."
  • Fixed text for several Masterwork items that acquired wrong % values for ultimate charge, the functionality has non changed :
    • Badge of Devastation (Masterwork Ranger Component)
    • Emblem of Devastation (Masterwork Colossus Component)
  • Fixed an issue where theAblative Shielding (Masterwork Colossus Component) was not correctly granting the additional armor and shields noted in the text. This is updated on the player stats, but may not be resolved for the UI stat bars for the component.

Weapons:

  • Stock-still statistic bar for weapons in Forge UI where "Mag Size" was incorrectly labeled "Clip Size".
  • Fixed an error where the Thunderbolt of Yvenia's lightning harm wasn't scaling correctly for the Storm javelin.
  • Stock-still text for Artinia's Gambit (Masterwork Relentless LMG) to be more informative of issue:
    • Upgraded Relentless: Best balanced gun in this class. Detonates a combo explosionon primed targetsin the area upon reloading

Javelins:

  • Adjusted an error with secondary histrion damage scaling (combos, status effects, ultimates, melee) where unequipped particular slots were not identified correctly for damage scaling.
  • Fixed an issue where ultimate charge (20 charge) wasn't correctly being awarded to players when reviving a downed teammate.
  • Fixed an issue where "Weakpoint Hit" triggers were unintentionally counted when hitting enemy shields.
  • Fixed an issue where the amount of armor segments displayed on the player HUD was incorrect when compared to their bodily armor values. This is only the UI one-half of the reported "health problems" trouble.
  • Fixed an outcome where players could load into an trek without having all of their inscription bonuses properly loaded. This would result in various problems (less shields, health, max ammo, etc) on the Javelin. We believe this should resolve the non-UI attribute of the reported "health bug" problem as this should now correctly load javelin health/shields.
  • Fixed a problem where a histrion could be more hands killed through shields and armor when start entering the game for the first time on a new client build.
  • Fixed an issue where swapping weapons at the start of the Storm Ultimate would give you a full heal without using the Ultimate charge.

Creatures:

  • Stock-still an issue where the lightning effect and abilities would leave a shader effect on the Korox animal unintentionally.
  • Stock-still an issue where defeated creatures would sometimes go back into idle ragdoll positions unintentionally.
  • Boosted reduction and tuning to health of The Monitor boss fight in the Heart of Rage stronghold

Inscriptions:

  • Corrected several inscriptions where the magazine size was referred to every bit "clip". Fixed to say "magazine" or "mag" (e.g. +X% Weap Magazine Size").
  • The hip fire inscription bonus will no longer be applied to Sniper Rifles.
  • The "Support +10% Luck" inscription has had its text changed to "+X% Luck".
  • The Weapon Reload stat inscription was not correctly applying to player weapons and has been corrected
  • Fixed text on Blast Damage inscription then that it no longer includes "Weap" in the text to more clearly convey that it applies to all blast damage not just to weapons.
  • The text for Shield Refresh and Shield Filibuster inscriptions were incorrectly swapped on items and have been corrected. These inscriptions will now reflect the intended effect:
    • Shield Delay: Increases the speed at which your shield recharges
    • Shield Refresh: Reduces the time between when your shield breaks and when it starts regenerating
  • The "+X% Pistol Ammo" inscription has been updated and now specifically references the Heavy Pistol "+10% Hvy Pistol Ammo".

Other:

  • Fixed a number of issues that could cause the game to crash
  • Players tin now "Junk" items much faster in their vault.
  • Daily/Weekly/Monthly interaction points at present directly link the role player to the Cortex entry
  • Stock-still a number of issues that would cause players to be unable to collaborate with objects or players.
  • Match consumables now sort by rarity and so alphabetically
  • Quickplay instances will no longer be immune to spawn into missions older than xv minutes.
  • Fixed an issue where a small number of players could not craft items and would continue to receive Common (white) and Uncommon (green) drops after hitting level 30.

OTHER FEATURES:

Masterwork Changes:

  • Doubled the rate at which Masterwork gear with multiple charges regain charges:
    • Ranger – Venom Darts (Tactical Onslaught)
    • Colossus – Rail Gun (Garred's Hammer)
    • Interceptor – Cluster Mine (Bitter Harvest)
    • Storm – Ice Storm (Winter'south Wrath)
    • Storm – Brawl Lightning (Seal of the Open Mind)
  • Fixed several exploits related to Masterwork and Legendary drops that were allowing unintended drop-rates when player was downed.
  • Added a new audio effect for when a Masterwork / Legendary item drops in-game.

COLOSSUS

  • Colossus Components:
    • Ablative Shielding:
      • Increased vitrify to 40% for 10 seconds (was 20% for 5 seconds).
    • Yard Entrance:
      • Improved ability to reliably trigger on heavy impacts and air melee slams.
    • Reinforced Hull:
      • Increased buff to 33% (was twenty%) and removed cooldown.
    • Daze Treatment:
      • Was: Hitting enemies with Ordnance Launcher abilities temporarily lowers thruster-heat buildup by 30% for 5 seconds.
      • Now: Taking harm increases all harm past 8% for ten seconds, stacking to 10.
    • Stalwart's Badge:
      • Was: On shield suspension increases all ability impairment by forty% for 5 seconds.
      • Now: When hit with a status upshot, increment all gear damage past 40% for 10 seconds.
    • Synchronized Frame:
      • Changed to hitting an enemy from defeating an enemy.
  • Colossus Gear:
    • Fist of the Crucible:
      • Was: Victor's Reward: Defeating an enemy increases Flamethrower damage by thirty% for 10s seconds, stacking to 5.
      • Now: Striker's Advantage: Hitting an enemy increases Flamethrower harm past 12% for 10 seconds, stacking to 10.
    • Best Defense:
      • Increased base impairment by 25%.
    • Black Pulverisation:
      • Increased base of operations damage by 25% cooldown reduced to 1 second (was 4 seconds).
    • Solvent Greenish:
      • Increased base damage past 40%.
    • Titan's Hail:
      • Was: Upgraded Burst Mortar: Special shells burst across broad surface area. Flare-up Mortar can at present trigger explosive combos.
      • Now: Upgraded Burst Mortar: Special shells burst across wide area. Creates a large physical explosion for each enemy hit.

INTERCEPTOR

  • Interceptor Components:
    • Survival Algorithm:
      • Increased to 40% for 10 seconds (from 20% for x seconds).
    • Talisman of Power:
      • Increased to threescore% for 10 seconds (from 50% for 5 seconds).
    • Conductive Lattice:
      • Was: Performing a minor melee striking-streak (3) detonates an electric explosion.
      • Now: Melee hits detonate an electric explosion, can occur once every ii seconds.
    • Vengeance Matrix:
      • Was: All damage is increased past 25% for 5 seconds when adapt wellness declines.
      • At present: On depression armor, damage taken is reduced by 50% for 10 seconds.
    • Way of Save:
      • Increased to twoscore% for 10 seconds (from 40% for 5 seconds).
    • Way of the Swift:
      • Increased to sixty% for 10 seconds (from l% for v seconds).
    • Fashion of the Assuming:
      • Increased to forty% armor restored (from xx%).
    • Manner of Integration:
      • Increase to xxx% for 10 seconds (from 30% for 5 seconds)
  • Interceptor Gear:
    • Cariff'south Talon:
      • Increased base kick impairment by 200%, removed cooldown, increased to fifty% armor restored.
    • Raneri's Accuse:
      • Increased base damage past 25%, removed cooldown.
    • Serpent's Veil:
      • Increased base damage by 35%, changed to trigger on melee hitting (from on melee kills).
    • Shadow Claw:
      • Was: Wraith Strike instantly recharges with a pocket-size impale-streak (2).
      • Now: Launches ii wraith projections that seek enemies.
    • Absolute Nil:
      • Removed requirement of being to a higher place target, increased explosions damage.

RANGER

  • Ranger Components
    • Tactical Advantage
      • Was: Increase engine heat threshold (max stamina) by 35%. Weak point hits lower thruster-heat buildup by 10% for five seconds
      • Now: Increase engine heat threshold (max stamina) by 50%. Weak betoken hits lower thruster-heat buildup past fourscore% for x seconds
    • Badge of Devastation
      • Was: Increases assail launcher by fifteen%. Performing a large hit-streak (10) will instantly add 1% Ultimate accuse.
      • At present: Increases assault launcher past 30%.Performing a large hitting-streak (10) volition instantly add together 3% Ultimate charge.
    • Victor'south Resolve
      • Was: Increases blast damage by 50% and decreases touch harm by 20%. Performing a small multi kill (three) instantly restores 25% armor.
      • Now: Increases blast harm by l% and decreases impact damage by 20%. Performing a small-scale multi hit (two) instantly restores 25% armor
    • Second Air current (was Defensive Bulwark)
      • Was: Increases all gun harm by 25%. On low health, increases gun harm past 25% for x seconds.
      • Now: Increases all gun harm by 25%. On low health, increases gun damage by threescore% for x seconds.
    • Elemental Ops
      • Was: Increases fire damage and max estrus chapters by 20%, and fire resistance by 20%. Increases elemental effects applied to enemies by 20%.
      • Now: Increases fire damage and max heat chapters by 50%, and fire resistance by 50%. On a hit streak (five), applies acid to the target.
    • Combined Arms
      • Was: Increases grenade damage by 5%. Defeating an enemy with assault launcher gear increases grenade gear harm past 60% for 5 seconds.
      • Now: Increases grenade damage by 30%. Hit an enemy with set on launcher gear increases grenade gear damage by threescore% for 10 seconds.
    • Airborne Reward
      • Was: Increases impact damage by 35% and decreases blast impairment by 35%. Hovering increases all resistances by 10%.
      • Now: Increases impact impairment by 50% and decreases nail damage past 20%. Hovering increases all resistances by 25%.
    • Tip of the Spear
      • Was: Increases combo damage past l%. Performing a philharmonic restores 40% armor to nearby allies.
      • At present: Increases philharmonic harm by 60%. Performing a combo restores 40% armor to nearby allies.
    • General's Favor
      • Was: Increases Assault Launcher recharge by 35%. Defeating an enemy with melee increases grenade damage by l% for 10 seconds.
      • Now: Increases Grenade recharge by xl%. Hitting an enemy with melee increases grenade damage by 45% for 10 seconds.
    • Vanguard's Badge
      • Was: Increases melee damage by 30% and electrical effects past 30%. Performing a melee kill restores 20% shields.
      • At present: Increases melee harm past 40% and electrical effects by 40%. Performing a melee striking restores 40% shields.
  • Ranger Gear
    • Argo's Mace:
      • Increased base damage by 25%
    • Avenger'south Boon:
      • Increased melee damage by 210% for 20s (was 110% for 20s)
    • Common cold Blooded:
      • Inverse to On Hit increase melee damage past 235% for 10s (was 135% for 10s when freezing enemies).
    • Ember'due south Lance:
      • Increased explosion harm.
    • Explosive Blaze:
      • Changed to On Hit and removed cooldown (was on igniting enemies).
    • M Opening:
      • Was: Upgraded Seeker Grenade: Splits into seeking submunitions. Ambusher'due south Fury: Defeating enemies from in a higher place grants 75% increased weapon damage for twenty seconds.
        At present: Upgraded Seeker Grenade: Splits into seeking submunitions. Striker's Fury: Hit enemies grants 60% increased weapon damage for twenty seconds.
    • Recurring Vengeance:
      • Was: Upgraded Seeking Missile – Combo Effect: Impact. After defeating an enemy, regain 100% charge, tin occur one time every vii.5 seconds.
      • Now: Upgraded Seeking Missile – Philharmonic Effect: Bear upon. Detonating a combo grants 100% charge.
    • The Gambit:
      • Increased damaged of ice explosions

Tempest

  • Storm Components
    • Amulet of Winter:
      • Increased to 30% harm for 20 seconds (was twenty% for 20 seconds).
    • Mark of Clarity:
      • Increased to 40% armor restored with no cooldown (was 20% with 10 2nd cooldown).
    • Mark of Ruin
      • Was: Increases fire harm and fire effect. While blast seal recharges, focus seal damage increases past 40% for xx seconds.
      • Now: Increases burn down damage and fire effect. After applying a condition effect, increases fire damage past 50% for 10 seconds.
    • Mark of Wrath:
      • Was: Increases gear damage and lowers gear recharge charge per unit. While focus seal recharges, blast seal damage increases by 50% for five seconds.
      • Now: Increases gear damage and lowers gear recharge rate. Detonating a combo causes large electrical explosions.
    • Token of Daring
      • Was: Increases elemental impairment and decreases physical damage. A shield break increases seal harm past 20% for twenty seconds.
      • Now: Increases elemental damage and decreases concrete damage. On shield break, instantly recharge all gear.
    • Token of the Master:
      • Increased to sixty% for 10 seconds (was lx% for v seconds).
    • Token of the Pupil
      • Increased to lx% for ten seconds (was 60% for 5 seconds).
    • Tome of Precision
      • Was: Increases electric damage and electric effect. Sniper burglarize weak point kills increase electric damage by 60% for 5 seconds.
      • Now: Increases electric damage and electric effect. Defeating an enemy increases elemental damage by 40% for 10 seconds.
    • Vanguard's Token
      • Increased to 40% for 10 seconds (was 10% for 20 seconds).
  • Storm Gear
    • Hailstorm's Renewal
      • Removed requirement of existence to a higher place target, increased base damage past 25%.
    • Seal of the Open Heed
      • Removed requirement of being above target, now permanently has two charges.
    • Venomous Bonfire
      • Increased base damage by 50%. Inverse from every 3rd hit to every 3rd consecutive hit.
    • Wintertime's Wrath
      • Increased base number of charges and recharge rate.
    • Ten 1000 Suns
      • Was: Upgraded Called-for Orb – Philharmonic Effect: Chain. Striker'south Wrath: Later hitting an enemy, proceeds 5% increased harm for 5 seconds stacking to 20.
      • Now: Upgraded Burning Orb – Combo Effect: Chain. Striker's Wrath: Later hitting an enemy, proceeds 10% increased impairment for 10 seconds stacking to 10.
    • Black Ice
      • Changed to hit an enemy freezes nearby creatures (was defeating an enemy).Note: Must sustain the beam on a single beast for the duration of the ability.

Inscriptions:

  • As office of our try to improve inscription ease of use all inscription values at present have the +/- value at the beginning of the state line rather than after any text. For instance:
    • "Supply +10% Drib Rate" will now read as "+Ten% Supply Drop Rate".
    • This has been applied to all inscriptions.

Components:

  • Ranger Bones Components:
    • Crossed Artillery Basic Ranger component at present increases boom damage by 35% and reduces impact damage by xv% (from l% and 20%)
    • Thermal Regulator Basic Ranger component now increases burn down damage and max rut chapters by 25% (was 20%).
    • Grenade Augment Basic Ranger component now increases grenade impairment past 15% (was five%).
    • Convergence Cadre Bones Ranger component now reduces blast damage by 15% (was 35%).
    • Grenadier Inscription Bones Ranger component now correctly reduces cooldown of Ranger Grenades and text is updated to reflect this.
    • Grenadier Inscription Basic Ranger component was reduced from 35% cooldown reduction to thirty% cooldown reduction.
  • Universal Components:
    • TheSpecial Arms Ammo component now just affects heavy pistols and grenade launchers.
    • TheMachine Pistol Ammo component now besides affect autocannons and the proper name has been changed to Rapid Arms.
  • Previously added Universal Components with patch 1.0.3:
    • Symbiotic Surge: Increases javelin armor by a large amount. Increases all damage by 50% for 10 seconds when picking upwardly a repair pack.
    • Softened Blows: Increases javelin shields past a large amount. Increases damage resistance by 75% for 5 seconds when shields run out.
    • Thermal Cooling: Increases the javelin's heat capacity to allow the javelin to fly more finer. Reduces time you stay overheated significantly.
    • Rejuvenating Ammo: Increases reserve ammo for all equipped guns. Replenishes armor by 20% when picking upwardly an ammo pack.
    • Emergency Power: An inscribed component that augments javelin Ultimate gear and increases harm. Ultimate meter refills instantly when armor is critically damaged. Can occur once every 120 seconds.
  • Added Brand New Universal Masterwork Components with patch 1.0.4:

( Notation: These unique MW Components just driblet in Grandmaster i, 2 & 3 difficulty levels)

  • Bloodlust: An inscribed component that increases melee weapon damage. Increases melee damage by 75% for 10 seconds when killing an enemy past using melee.
  • Acid Slugs: Adds specialized storage for enhanced shotgun armament and increases damage. Striking (7) shotgun shots in a single burst applies acid on the target.
  • Behemothic Slayer: Adds specialized storage for enhanced marksman rifle ammunition and increases damage. Increases weak point damage by 50% afterwards a sequent Marksman Burglarize hit streak (five).
  • Focused Freeze: Adds specialized storage for enhanced Lite Machine Gun armament and increases damage. On a consecutive LMG hit-streak (10), shots freeze the target.
  • Feedback Loop: Adds specialized storage for enhanced assault rifle ammunition and increases damage. Increases damage resistance by l% for 10 seconds when firing the final shot in an assail burglarize mag.

Gear:

  • Updated Interceptor Wraith Strike gear text to match new functionality: "Interceptor projects a ghost of itself that can warp up to X targets. Active Auras apply to all targets struck."

Weapons:

  • Reduced the weapon reload times by speeding up the reload animations for the Colossus Heavy Weapons (Autocannons and Grenade Launchers).

Javelins:

  • Interceptor Melee tin can at present execute multiple melee attacks with a single held input.

In other Anthem news, the game has already earned over $100 million in digital revenue since launch.

Source: https://mp1st.com/news/anthem-update-1-04-now-live-patch-notes-reveal-bug-fixes-loot-changes-more

Posted by: yohesproas1943.blogspot.com

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